ZOS what is YOUR problem with WEREWOLF?! (balance change review) (2024)

I'm not going to be very "nice" on this one. I'm frankly tired of my feedback being ignored and werewolf just picked up the recent necro treatment.

Werewolf is underperforming HORRIBLY in both PvE and PvP in EVERY aspect and has been NEGLECTED for years w/ LITTLE to NO balance changes. Now, on the precipice of the BIGGEST BALANCING THREAT to werewolf; you provide NOTHING BUT NERFS for the already, well-agreed-on, suffering spec.

Below, I'm going to give you the "feedback" that you LOVE to ignore as if you'll do ANYTHING about it...

1) Werewolf Transformation:
This Ultimate and its morphs' Light and Heavy Attacks now deal Bleed Damage, rather than Physical.
These attacks now have a chance to apply their status effect (now Hemorrhaging), with Light Attacks at 3%, partially charged Heavy Attacks at 5%, and fully charged Heavy Attacks at 10%.

Feedback: You just gave this the executioner treatment. While it wasn't that grand for executioner; NEARLY EVERY WEREWOLF is a SORC for REQUIRED EFFIENCY.

This means that, for ONLY A LITTLE status effect chance, you just nerfed our basic attacks by 5% (sorc is 5% damage towards PHYSICAL).

We already get a GUARANTEED BLEED off of our 8-9k stam pounce (2 casts) and this little status chance w/ a damage nerf DOES NOT HELP.

2) Roar: This ability and the Ferocious Roar morph now apply a unique debuff called "Terrified" to enemies they hit for 10 seconds. Terrified doesn't do anything outright other than place a tracking effect on enemies, to help Werewolves mark their prey.

Deafening Roar (morph): This morph now grants Major Protection for slotting, rather than Major Prophecy and Savagery. While slotted, it also causes your Heavy Attacks to taunt enemies for 15 seconds.

Feedback: For ALL THAT AREN'T AWARE- in order to tank this is what you will 'give up': (pending additional review from myself for these 'roar' morphs)

-You are going to LOSE your ability to provide MAJOR BREACH "AS A TANK" despite this being the "tank debuff" and REQUIRED ON A TANK. Werewolf was already suffering horrible as a tank while using Tormentor pre-nerf WITH this breach.

Beyond this, you are giving up MINOR MAIM effectively making the total mitigation added ONLY 5%, YOU HAVE TO HEAVY ATTACK TO TANK ie LEAVE YOURSELF OPEN, AND you give up YOUR MAJOR CRIT BUFF (bye-bye tri-pot??? didn't need that on a tank)

So we don't get TERRIFIED on the PvP damage morph of this skill (loss of 10% on spammable; and w/ off-balance being up only 1/3 of the time)... NO BUFF ON OUR MAIN SPAMMABLE as a result of these 'roar' changes AND/OR LOSS OF OUR IMPORTANT CRIT BUFF/PEN BUFF for PvP Survivability/Damage.

3) Piercing Howl: This ability and its morphs no longer deal 10% bonus damage to enemies that are facing them, and instead deal 10% bonus damage to enemies that are Terrified.

Howl of Agony (morph):
This morph now adds an additional 10% bonus damage to off balance enemies, stacking up to 20% when they are also Terrified, rather than dealing 25% to enemies that are facing you or are feared.
This morph now also ranks up with cost reduction, rather than ranking up the bonus damage effect.

Howl of Despair: Extended the duration of the buffs granted by Feeding Frenzy to 20 seconds, up from 10.

Feedback: Once again, for ALL THAT AREN'T AWARE or KEEN ON MATH, here is what's happening here:

You went from a 25% damage increase with the ONLY stipulation being YOUR ENEMY IS FACING you to...
...You HAVE TO USE ROAR (only one morph counts) on your target for a 10 SECOND DEBUFF to get 10% and then they ALSO HAVE TO BE OFF-BALANCE which can only happen AT-MOST 33% OF THE TIME.

So you essentially run around w/ LESS THAN HALF THE POTENCY OF THIS MOVE ORIGINALLY for more than 2/3 OF THE TIME. (and the OVERALL BUFF can only reach 20% now with ALL OF THE STIPULATIONS).

---SO TO RECAP---

-We have lost considerable damage on our light attacks FOR A SMALL BLEED CHANCE w/ a spec that can GUARANTEE IT ON A SKILL.

-We have "the ability to tank" if we give up our only in-spec source of MAJOR BREACH, which is a known, REQUIRED TANK buff+ OUR CRIT BUFF, for the horrible ability to tank WHILE LEAVING OURSELFVES OPEN via HEAVY ATTACKING to PERFORM A BASIC TANKING ACTION (very punishing in tank-centric fights).

-AND worst of all, we have LOST MORE DAMAGE, with MORE CONDITIONS being required to GET WHAT'S LEFT.

Werewolf is struggling w/ sustain, survivability, and damage IN THAT ORDER. It's a horribly inefficient spec where, with the nerf to defile, BRINGS ALMOST NOTHING TO THE TABLE. It needs BUFFS to combat SCRIBING and yet it received NOTHING BUT NERFS in a set of "TANKING" changes that remove its crit buff AND damage on its spammable(what... JUST WHAT?!?!)

It needs buffs, very badly and we can nearly, all agree. THE LAST THING werewolf needs right now are OUTRIGHT NERFS.

I have played this game for a very long time, I cannot continue to do this to myself. It's just a game, and I understand that; but it's a game that's grown w/ me as a person. It's the only half-decent game that lets me play werewolf BY MYSELF (A LOT OF PEOPLE LIKE TO PLAY THE GAME BY THEMSELVES AND SHOULD BE ABLE TO DO SO EFFICIENTLY).

I'm pleading to ZOS to listen to OUR FEEDBACK for once and MAKE POSITIVE CHANGES before the PTS IS OVER> Other werewolf players, PLEASE post here in support.

ZOS what is YOUR problem with WEREWOLF?! (balance change review) (2024)
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